USS Warrior IRC INFORMATION

 

Welcome!

Everyone who is interested in joining or observing our IRC Startrek simulations, don't hesitate to attend a sim.

 

 TIME


Every Saturday evening 11 p.m. Eastern Standard Time.
Which is Sunday morning at 4 p.m. Greenwich Mean Time.

 

 LOCATION


KDFS Net in channel #uss-warrior

After hours we can be found in
#uss-warrior (KDFS Net),
in #warrior-lounge (KDFS Net)
or in #ten-forward, (KDFS Net)

 

 PROGRAMS (IRC CLIENTS)


Any capable IRC client, e.g.
mIRC (MS Windows)
pIRCH (MS Windows)
icechat (MS Windows; no sound support for the bot)
Ircle (Macintosh)
BitchX (Unix)

 

 IRC SERVERS

 

KDFS Net servers
For most recent list, go to this page
When you have mIRC 6.01, the servers are already in the list
It is always best to pick the server most near to you
Port is always 6667

 

USA:

qonos.kdfs.net
Oregon, U.S.A.
IP 193.108.165.141

 

klingon.kdfs.net
Ohio, U.S.A.
IP 65.90.87.236

 

suq.kdfs.net
Texas, U.S.A.
IP 65.69.159.117

 

Europe:

kaskall.eu.kdfs.net
Hamburg, Germany
IP 195.222.213.45

 

daqtagh.eu.kdfs.net
Amsterdam, The Netherlands
IP 213.93.78.42

 

Canada:

toqduj.ca.kdfs.net
Ontario, Canada
216.123.73.266


 

USS Warrior SIM GUIDELINES

 

1.

Please check your e-mail 15 minutes before every sim for last moment changes, problems with KDFS servers, etc.

 

 

2.

For plot-related questions during the sim, please contact your Department Chief. Department Chiefs will contact the First Officer if they don't have the answer.

Non-plot related questions concerning the sim can be posed to the First Officer.

 

 

3.

If you cannot make it to a sim, send an e-mail to the listserv (warrior-sim@ucip.org), preferably 24 hours in advance. If you have to miss several sims in a row, you can ask for a Leave of Absence (LOA). You only have to send one e-mail to notify us of an LOA.

Three absences without notification and you will no longer be part of the crew.

 

 

4.

Remember that not every department will get to be at the epicenter of the sim everytime we get together. When your deparment has no assignments or has no ACTIONs to respond to, it is your responsibility to find other things to occupy your time.

"Busy" work they call it, diagnostics, chatting with people in your department (whether crew or NPC) going from point A to point B etc., just non plot affecting things that you can do to keep from going crazy from the boredom. Next sim around the situation may very well be reversed and your department will have a ton of stuff going on and the departments that were busy last sim will have to find "busy" work to occupy themselves.

 

 

5.

Remember when you are simming that what comes around goes around, selflessness is the key to having outstanding sims.

For example, if Security is the center of the sim for the time being, do everything you can to make their storyline as fun and exciting as possible. Concentrate on giving them a hundred percent of your attention and when the "shoe is on the other foot" and you or your department is in the spotlight, count on your mates to do the same for you.

 

 

6.

Don't alter the plot or affect the plot by your role play.

For example, don't detect Romulans in unexplored space, don't detect spacetravel in a star system with planets with only moderate technological achievement, etc.

Be -sure- to clear all sensor readings or other discoveries with the First Officer, he'll be as informed as anyone as to what we will be doing and it is confusing and frustrating for the Captain when he has to alter the storyline "on the fly" to fit wayward sub plots into the main story.

There are countless non plot affecting discoveries an officer can make during a sim that can be just as interesting to Role Play as something major. Like finding a sensor malfunction instead of finding a fleet of ships surrounding us with their weapons locked on, or finding a moderate leak in one of our nacelles rather than finding a warp core breach ten seconds from its event horizon.

 

 

7.

Stick to your duties and don't take over other officer's responsibilities unless ordered to do so.

For example, a security officer wouldn't be using the science sensors and a science officer wouldn't be carrying a phaser rifle around the ship.

 

 

8.

Always remember that we are Star Fleet Officers, Star Fleet officers -do not kill- UNLESS its to save the life of others.

Read our General Orders and you will see that the taking of life is the most abhorred act a Star Fleet officer can commit and we are to refrain from killing to the point of sacrificing ourselves if necessary. Which means, no edged weapons, projectile weapons, explosives or otherwise non defensive devices should be taken on away missions or carried on board unless otherwise ordered.

 

 

9.

Focus more on your ship mates than on yourself, the only way a sim works is by cooperation and the more we cooperate the better the sim will be. Cooperation is what brings about that "family like" atmosphere, your mates know that you care about them, are interested in their character and you want them to have the best time they can.. being the good ship mates that they are, they return the sentiment and everyone has a great time.

 

 

10.

The following is not a rule but a suggestion.
When you are on an extended LOA (Leave Of Absence), or when you have missed a few sims, try writing a log once in a while.
Email logs are -not- required, you don't have to log over email if you do not wish to, but it would help all of us to keep in the swing of things and give us an idea of what goes on while on LOA trapped aboard a star ship.

 

 

11.

The mailing list is not to be used for any form of OOC political or religious propoganda, nor to solicit any type of OOC point of view other than those pertaining to Star Trek based subjects and never to insult or degrade anothers point of view, religion or political alignment.

 

 

12.

Please use the following standard style nickname during the sim:
RankName, e.g. LtStGermaine.
No underscores, hyphens and such.

 

 

13.

Please register your nick.

To register your nickname you log on to IRC and in the Status screen type..

/msg NickServ REGISTER <your password> <your email address>

You should then get an activation code sent to the email address you entered, follow the letter's instructions to activate your nickname when you return to IRC.

Everytime you pop onto IRC you will have to identify so that when you go into a channel the auto ops can work. To identify yourself once you have registered your nickname log onto IRC and in the status screen type..

/msg NickServ IDENTIFY <your password>

We will have time before the sim to get you squared away if you need help so don't be bashful about asking.

 

 

14.

When writing a log that needs dialogue with, or actions by a crewmate, please check with that crewmate before sending in the log. If you cannot find someone who has the time or opportunity to help you out, please use an NPC.

Some of your colleagues have very specific ideas about the characters they play. You may put something in their mouths that would be totally unlogical.


 

USS Warrior CODE OF CONDUCT

 

1.

 

If you have problems with one of your crewmates, an argument of some sorts or a problem with their behavior, DON'T complain to other people behind your crewmate's back. Go to him or her first and try to talk it out, tell them they have hurt your feelings. I have seen a department fall apart because people said one thing to each other's face and something else behind their backs.

 

If you complain to other crewmates or even any other people, you are not addressing the problem itself. You are in danger of putting oil on the fire. Some people think that friendship is agreeing with everything the other says or does, because they think that if they voice their own opinion, they will hurt your feelings. They may mean well, but they are not doing you a favor if you happen to be wrong.

 

If you talk to the crewmate in question (try to do it tactfully and turn on logging), he gets the chance to defend himself, explain that you misunderstood or apologize because he did not realize he had offended you.

 

I am sure you want that chance, let someone else have it too.

 

 

 

2.

 

Do not be insulted or hurt if someone comes to you tells you they are unhappy with something you did or said. It's a good thing they come to you, that means they trust you will take them seriously. Do not betray that trust. Explain why you did what you did and if necessary, apologies. Apologizing is a good thing. It is not an admission of guilt per say. It shows you respect other people's feelings.

 

 

 

3.

 

What if you and the crewmate in question cannot agree?
There are 2 possibilities:

 

 

 

 

a.

 You come to me and I will be a mediator, or a sounding board, or both, whatever you need. I will help you deal with it.

 

 

 

 

b.

If you have a problem with me and - unlikely as it seems to me, we cannot work it out together, you go to the CO. If you have a problem with the CO, you come to me or, if I am not available, to the 2nd Officer.

 

You may think that Sasha & I will always take sides with each other because we are such good friends, but that is not true. We are indeed best friends but we are also intelligent adults and aware that we can make mistakes and be wrong too. We will take you seriously, and respect your opinion. That is a promise.

 

 

 

4.

 

On a different level: when you send us - the command team - a proposal for a plot or a suggestion about upgrading the ship, anything at all and we have some criticism or questions on what you sent us, don't give up. It is an invitation to a discussion and you can always come back to us with an adapted proposal or start a discussion of why you think it may work afteral. Some things are just impossible though (technically, logically or in the StarTrek universe), so we cannot always tell you yes. But don't give up just like that. We are not all-knowing.

 

For example:
Say you want to organize a rugby match on the disc of the ship. You have it all figured out how you can keep the ball from getting too far from the ship and in orbit around some planet nearby for the rest of its existence.

We would tell you that it's a nice idea, but rugby is just too dangerous for people in EVA suits. The suits might tear, the tanks could get damaged and people could get killed.

So what do you do? You think about it some more, and come back to us, suggesting a sport that is less rough that we *can* agree with.